Play is the highest form of research.”      Albert Einstein

Wiz-Blox is FUN, & a Powerful Tool for Your Creative Development


Play with Wiz-Blox® for FUN & Imagination, Grit, Creativity,

Amazement & Physical-Tangible-Understandable Math.

Wiz-Blox are sets of 7 specially shaped, patented, copyrighted, and trademarked blocks,

which can be assembled to build over 100,000 different 3-D shapes.

Wiz-Blox has many Sizes, Materials and Colors

Many Prices, from Free (Download Here) to Very Expensive (Solid Gold)


With Many Prices, from Free (Download Here) to Very Expensive (18 ct Solid Gold)


Wiz-Blox can incite pure creative Fun!

Playful creativity & solving puzzles with Wiz-Blox takes time, effort, mental flexibility

and imagination.


Wiz-Blox experiences develop grit & joy.


Only for people age 1 to 101 and their Friends.

Wiz-Blox takes Tangram into the 3rd Dimension


Wiz-Blox experiences build the scaffolding of art, design, mathematics, storytelling and all sorts of other creative thinking activities.  The physical experiences of playing can also jump-start general learning skills by developing logical thinking and creativity.

As you play, build and solve puzzles, you create strategies and make discoveries that naturally enhance your spatial reasoning skills.

Many studies show that even ordinary blocks help children absorb basic math concepts because they are physical, and therefore real.

The New York Times reports that just playing with ordinary blocks enhances general learning as well.

“Those children with block experience scored significantly better on language acquisition tests.”  NY Times: Building Blocks

Parents and Children

Play-time with human interaction is essential for healthy development. Screens are amazing, but do Not have the emotional, intellectual and physical qualities needed for multi-sensory, multi-cognitive brain development.

They are a poor substitute for the back and forth of parent and child playful, open-ended, positive interactions with Wiz-Blox that can help create strong bonds and provide significant creative stimulation at any age.

In order for children to develop their cognitive potential they should engage in free-play, and goal directed play with Wiz-Blox and other safe, manipulatable objects that nurtures the physical, emotional, attention, memory, perception, problem solving, creativity, thinking, language and social development.

As the child grows, Wiz-Blox experiences will naturally help develop logical analysis, creative thinking, determination, self-confidence and self-appreciation.

These are important for the child, the family, and for humanity’s progress.

through playful experience, Wiz-Blox players of all ages experience and learn key lessons.

With the same items you can have many different results, (not just one or two).

Small changes can create different results.

Experiments and looking for clues can solve problems.

Persistence pays off. Not giving up develops grit.

With multiple Wiz-Blox sets you can make amazing things.

See who can solve a puzzle the Fastest, Compete with friends.

It is essential to provide infant, toddlers and young children with positive, open-ended learning experiences to build strong creative, logical scaffolding for their development in school and as adults.

Babies at about the fifth month are capable of good color vision and three-dimensional depth perception. At this stage they are capable of examining and moving Wiz-Blox to create a wide range of cause and effect knowledge.

By about 10 months of age, children are able to grasp objects with their thumb and forefinger.  This increases their ability to manipulate objects.

With opportunity and encouragement, the child’s brain builds the new neural networks that become the scaffolding structures of further creativity and knowledge.

Children, age 2-3 can use the shapes to represent people, places and objects, and tell simple made-up stories about them. With encouragement, at age 4-5 they can makeup complex “and then” stories illustrated with Wiz-Blox that develops comprehension and verbal skills. At the same age they begin to work-out the Answers and try to solve puzzles.

By age 7 they have become “Master Puzzle Solvers” who usually beat their parents in challenges.

If a child does not receive substantial developmental inputs at an early age, the networks that could be formed will not be formed.

Neurologic studies show that abilities that use language and math largely depend on repeated creative/logical exposure in early years.

For example, children born into multilingual households easily learn to speak more than one language. In contrast, children who are first exposed to a second language in high school often struggle because the language learning neural networks were not formed earlier.

The same is true for learning creativity and math, which is creativity & logical thinking.

Numerous studies show that lack of early stimulation is as harmful to children as deprivations caused by poverty or poor health and malnutrition.

According to WHO Child Development more than 200 million children under age 5 years fail to reach their potential in cognitive development because of lack of early stimulation, poverty, poor health and nutrition.

The growth and pruning of synaptic connections, called synaptogenesis, occurs at an extremely high rate during the first 5 years as children are going through a process of open-ended, multi-sensory, learning at an amazing rate.

Between conception and age five, a child’s brain undergoes the most substantial changes. At birth, children have the same number of neurons they will have as an adult, however the number of synaptic connections dramatically increases and constantly changes throughout life in the process of learning.


Wiz-Blox takes the flat Tangram into the 3rd Dimension


Tangram History

Tangram was invented in China, about 1,000 years ago. The ancient Chinese flat Tangram puzzle can make over 1,000 different flat shadow pictures.

 In 1815 sea captains brought Tangrams from China to Europe & USA.

By 1820, it became the world’s most popular puzzle.

Since then schools world-wide use Tangrams to teach 2-D geometry.

Today, over 2,000,000,000 kids and adults have played with Tangrams.

Many more people have played with Tangram than Rubik’s Cube.